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    <loc>https://www.worldwarzoogame.com/news/game-concepts-tactics-cards</loc>
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    <lastmod>2026-04-13</lastmod>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: TACTICS CARDS - Make it stand out</image:title>
      <image:caption>Motherland Pack forces raise the flag after taking over an Ironclaw government building.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/be1a54ee-da84-4b51-87d4-d62424736265/Initiative_cards_ref_v001.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: TACTICS CARDS - Make it stand out</image:title>
      <image:caption>Tactics Card breakdown: 1. Card Name 2. Faction Icon 3. Initiative value 4. Play Phase</image:caption>
    </image:image>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/afcfdae2-fcbb-4636-99ca-4106aa32e3df/Initiative_cards_example_small.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: TACTICS CARDS - Make it stand out</image:title>
      <image:caption>A Wildfront Player building their Tactics Deck might start out with faction-specie cards but then swap out for generic Tactics cards based on their particular game plan. Note that there are two cards each with Initiative values 1, 2, and 3.</image:caption>
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    <loc>https://www.worldwarzoogame.com/news/designdiaryadvantage-5afd3</loc>
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    <lastmod>2026-04-12</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/b91deb29-fb71-4a29-8b2d-5387dad846c9/Screenshot+2026-02-28+at+3.39.31%E2%80%AFPM.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ARMY BUILDING - Make it stand out</image:title>
      <image:caption>Building an Army in World War Zoo involves a handful of cards, models, and some simple mental math (note that token illustrations are placeholders while official art is being produced)</image:caption>
    </image:image>
    <image:image>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ARMY BUILDING - Make it stand out</image:title>
      <image:caption>Note that while most units increase in point cost with each successive copy taken, sometimes (such as in the instance of the 5th Mouse Conscript) sees the cost decrease.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/86cc2cce-006b-40ef-938a-a3dfe8d68f23/Upgrade_REFERENCE+%2800000%29.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ARMY BUILDING - Make it stand out</image:title>
      <image:caption>Unit upgrades each have a unique name [1], a point cost [2] and an area for a token to show that the Upgrade is possessed by a specific unit [3] with a matching designation in the case of multiple models of the same type on the table.</image:caption>
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    <image:image>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ARMY BUILDING - Make it stand out</image:title>
      <image:caption>For those not inclined to army building, the rulebook contains several pre-built forces that players can choose in lieu of making their own from scratch. These forces are programmed into the Tabletop Simulator beta of the game as well so they can be easily deployed with a single click.</image:caption>
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  <url>
    <loc>https://www.worldwarzoogame.com/news/designdiaryadvantage</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-04-12</lastmod>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/e732733a-4083-4716-a5b5-2c9d60e4b763/advantage+disadvantage.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ADVANTAGE &amp;amp; DISADVANTAGE - Make it stand out</image:title>
      <image:caption>Advantage (left) and Disadvantage (right) are fundamental game concepts which apply to Attacks as well as Skill Checks.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/11973fc8-b133-47b8-9635-3649d995a911/CARD_WILDFRONT_BUFFALO+SOLDIER+%2800000%29.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ADVANTAGE &amp;amp; DISADVANTAGE - Make it stand out</image:title>
      <image:caption>The Buffalo Soldier’s “B.S.N. Autorifle” has Disadvantage in the Long Range band, but a source of Advantage could cancel it out.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/8a3d0b38-82ef-496a-8584-727abe600343/Shooting_A_v001.jpg</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ADVANTAGE &amp;amp; DISADVANTAGE - Make it stand out</image:title>
      <image:caption>In this image, a Buffalo Soldier targets the Wolf Waffen with a Shooting Attack from its “B.S.N. Autorifle” in the medium range band. The Buffalo is on Elevated Terrain (Advantage) and the Wolf was previously SPOTTED (another Advantage). The Wolf Waffen made an At-the-Double movement (an EVASIVE ACTION, which causes Disadvantage). The net result of 2x Advantage and 1x Disadvantage is ADVANTAGE. If the Wolf had made a normal Move rather than an At-the-Double, the Buffalo Soldier’s Attack would have had Multi-Advantage.</image:caption>
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    <image:image>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: ADVANTAGE &amp;amp; DISADVANTAGE - Make it stand out</image:title>
      <image:caption>The Wilbur Tank has the RALLY(3”) Ability, giving Friendly Units within 3” of it (inclusive of itself) Advantage on Skill Checks.</image:caption>
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  <url>
    <loc>https://www.worldwarzoogame.com/news/designdiarydice</loc>
    <changefreq>monthly</changefreq>
    <priority>0.5</priority>
    <lastmod>2026-04-12</lastmod>
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      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/aee22e62-b7a4-4b31-8ab6-762aa0b077fb/IMG_7353.jpg</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: DICE - Make it stand out</image:title>
      <image:caption>World War Zoo uses 3 different colors of dice to simulate the effects of various weapons</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/8ea1d7bd-4f08-4c9a-b280-1f6900058963/CARD_WILDFRONT_RABBIT_LT+%2800000%29.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: DICE - Make it stand out</image:title>
      <image:caption>The Sergeant’s “Tomcat” submachine gun fires pistol caliber rounds (represented by green dice icons). It performs very well up close but falls off at longer ranges and cannot target anything further than 12” away (with an X in its Long range band)</image:caption>
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    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/8d09be92-be70-4bab-9a68-591628af6c92/CARD_IRONCLAW_STOAT_INFANTRY+%2800000%29.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: DICE - Make it stand out</image:title>
      <image:caption>The Ferret’s “Mause” rifle has a 50% chance of hitting at medium range, but it’s less reliable if the target gets too close. Nonetheless, for larger targets, it can still use the Target’s size in place of the native to-hit.</image:caption>
    </image:image>
    <image:image>
      <image:loc>https://images.squarespace-cdn.com/content/v1/696af96a15349761389e1f7a/5384fd69-5258-4632-8e4e-ac00d9bfbce6/CARD_WILDFRONT_PIG_SHERMAN+%2800000%29.png</image:loc>
      <image:title>BLOG_UNLINKED - GAME CONCEPTS: DICE - Make it stand out</image:title>
      <image:caption>The Wilbur’s main gun has a harder time hitting small targets than its machine gun, but because the types of enemies that it will be using red dice on tend to be larger anyways, it will substitute those units’ sizes for its attack rolls and save the machine gun’s better native to-hit for smaller infantry.</image:caption>
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  <url>
    <loc>https://www.worldwarzoogame.com/news/Blog Post Title One-3zaa9-zlxng-67tfc-6nf6z-e4jzk</loc>
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    <priority>0.5</priority>
    <lastmod>2026-04-12</lastmod>
    <image:image>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: SIZE - Make it stand out</image:title>
      <image:caption>The Ferret Gunner is an average sized Infantry unit at SIZE 2, whereas the Wilbur Tank is a medium sized vehicle at SIZE 5</image:caption>
    </image:image>
    <image:image>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: SIZE - Make it stand out</image:title>
      <image:caption>Unit Sizes and their base diameters</image:caption>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: SIZE - Make it stand out</image:title>
      <image:caption>Units activate in Size Order during the Movement Phase. In the example above, even if Player A had Initiative, Player B’s Tiger Tank would activate first. All of a player’s unit’s of a given size activate before the other player.</image:caption>
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      <image:title>BLOG_UNLINKED - GAME CONCEPTS: SIZE - Make it stand out</image:title>
      <image:caption>The Size 3 Wolf Waffen can use its VICIOUS Instinct to gain bonus attack dice against a unit of equal, and an even better bonus against a LARGER opponent.</image:caption>
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    <loc>https://www.worldwarzoogame.com/donate</loc>
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    <lastmod>2026-01-17</lastmod>
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    <lastmod>2026-01-22</lastmod>
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    <lastmod>2026-04-13</lastmod>
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